The Online Learning Management System (LMS) contains training materials, practical cases and tests suitable for youth workers/trainers. Every module is also supported by short movie, available in the Resources section (and uploaded in YouTube project channel).
The 7 short digital movies illustrate each of the 7 training modules. The movies are integrated in the LMS and also published in the special YouTube Channel. The movies show some specific skills that are difficult to present with text only (for example, how to assemble low-cost digitizing installation). Each partner developed 1 digital movie related to the respective training module for which they have been responsible. The idea is to use the full potential of the ICT and modern media and provide the target group with as much visual and practical VET materials as possible. Watching a short practical video on the topic will give a better idea of the practical implementation of each digitization aspect.
This movie aims to convince digital decision-makers about the importance of training digital stakeholders on gender equality issues. It demonstrates why training tools on these crucial issues have to be supported, promoted and disseminated.
The Online Learning Management System (LMS) contains training materials, practical cases and tests suitable for youth workers/trainers; Among other materials, the Resources section offers structured examples of videos bounded with the respective meta-data in order to support the trainers to orient themselves more easily.
The Channel contains awareness movies and testimonials related to gender equality, in English, Bulgarian, French, German, Italian and Turkish, developed in the frame of My Gender Rights project supported by Erasmus+ programme of EU. Equality between men and women is a fundamental principle of the European Union. The project “My Gender Rights” develops a toolkit of 5 open educational and training tools which address both these parameters: gender equality and the inclusion of unaccompanied migrant minors. The approach we suggest is particularly relevant for young migrants, in so far as they have grown up in countries of origin with a different view of, and legislation regarding, gender equality compared to the European one.
The manual is divided into ten parts, where the first one is the introduction and the rest are nine chapters on the main topics (training modules) developed in the frame of the project: “Bookbinding”, “Paper maintenance and preservation”, “Conservation and maintenance of photographic materials”, “Artistic bookbinding”, “Photo albums and photography in the library”, “Entrepreneurship and intercultural learning”, “E-learning approaches to bookbinding and paper preservation”, “Computer-aided design (CAD) of bookbindings” and “Green approaches in paper production”.
Тhe project proposes an innovative CAD (Computer-Aided Design) tool in support of the modern bookbinders’ work. Using the tool bookbinders will be able to show their clients different examples and styles of binding, ornaments, colours, materials etc. before the binding is actually made.
On the website there are 20 interactive tools for validation of self-acquired learning in the areas of web design and computer animation – e-games, multimedia questionnaires and ePortfolios. Based on the ECVET credit system, results from each tool and qualifications assessment are shown.
The manual consists of 5 chapters. Its aim is to provide useful information and guidelines on assessment, validation and recognition of informal (self-acquired) learning in creative professions (in this case web design and computer animation).
The manual consists of 4 chapters. Here you can find information about different activities that are part of media literacy education, as well as how the educational games can help the youth workers promote the importance of good media literacy and knowledge to the young people.
On this page you will find 5 educational games, related to the topics of media literacy – searching strategies, manipulation of information, evaluation of information and safety in the Internet.
On this page you will find 3 educational e-games and an online training course for non-formal education of kids and teens on the topic of HIV/AIDS prevention.
The manual consists of 6 chapters. Here you can find theoretical and practical information about ePortfolio For Your Future environment, as well details about the use of ePortfolio method and game-based tools in professional orientation and career guidance.
The ePortfolio for Your Future project combines innovative multimedia self-assessment tool (self-discovery game) and ePortfolio to prepare students overcome the mismatch between education and work. A system for identification of the potential early school leavers has been also developed in the frame of the project.
The manual consists of three parts: Part 1 is focusing on theory with the main concepts introduced, presenting the developed set of Quality Indicators (QA), Indicators Model (QM) and Quality Assurance Framework (QAF). Part 2 focuses on practical aspects of implementation of Quality Assurance within the institution. References and glossary of terms constitute Part 3. This material has been developed for career services managers and consultants, youth workers and trainers. The manual could be also valuable for Quality Assurance bodies like Quality Assurance agencies and institutions in the field of career guidance and particularly in the youth career services. The manual also pays special attention to Quality Assurance of the guidance services provision to youth with fewer opportunities (YFO).
This Workbook is developed in the frame of Quality Assurance in Youth Career Consultancy (QA in YCC) Leonardo da Vinci Pilot project and its main goal is to provide a set of practical tools and case studies that support and facilitate the implementation of Quality Assurance in the field of youth career guidance. Furthermore, it aims to support career guidance and consultancy by offering a set of accurate and measurable Quality Indicators /QI/ that improve the quality of youth career guidance services.
Online resource center and database for youth workers with 20 developed multimedia non-entertainment games focused on human rights, intercultural learning, youth project management.
This book presents the innovative idea of computer and internet based educational games (E-Games) usage in youth work and proposes a methodology for their successful implementation in youth training activities.
Virtual Quality Assurance Center (VQAC) of Youth Career Consultancy is a training and resource instrument that encompasses innovative content, interactive tools and useful resources dedicated to Quality Assurance in the field of youth career consultancy.
Multimedia version of the Bulgarian Constitution for kids and teenagers.
The main aim of this survey is to identify and analyze the existing quality assurance systems procedures and indicators in youth career consultancy as substantial element of the quality assurance procedure in the field of youth career consultancy.
A survey conducted in 2003 among young people between 15 and 26 from 8 European countries /Bulgaria, Greece, Ireland, Italy, Latvia, Spain, Slovakia and Sweden/. It explores the youth career and employment services and the need of their further development.
Comprehensive material that provides career consultants with the theory and tips of how to support the client in making independent choice for professional development.The manual consists of several chapters: youth career services overview, developing the client’s profile, career planning strategy, searching and applying for a job, job interview and entering the new job.
Expect review that provides feedback on the positive impact of using multimedia and printed tools, e-consulting and e-learning methods in the youth career consulting process. It provides information on the general opinion of both consultants and young people from 8 European countries – Bulgaria, Greece, Ireland, Italy, Latvia, Spain, Slovakia and Sweden.
In this multimedia CD you could find some interesting information about Computer Arts and especially about one of the most popular computer art forums in the Balkan region – Computer Space, organized by Student Computer Art Society and Computer Art Center.It is divided in three parts – World of Computer Arts, Computer Space and Computer Space nominees 2004.
Interactive multimedia CD ROM with useful national and international resources in different areas of youth interest. These resources are organized in sections with topics such as: institutions and Programmes; foundations supporting youth projects; youth organizations and networks; educational opportunities; job and career opportunities; leisure time activities; housing; art and culture. There is a special section dedicated to project management.
In this multimedia CD you could find some interesting information about Computer Arts and especially about one of the most popular computer art forums in the Balkan region – Computer Space, organized by Student Computer Art Society and Computer Art Center.It is divided in three parts – World of Computer Arts, Computer Space and Computer Space nominees 2003.
Educational web site for the Bulgarian Parliament which includes parts for teachers, kids, teens and a virtual walk. The included games and theory provides in accessible way the information about parliamentary republic, legislation, etc.
The site provides useful information about career development through the use of new information technologies.
Project in the frame of an initiative of UNESCO for providing young people from all over the world the opportunity to communicate on global issues, such as HIV/AIDS.